![]() ![]() ![]() In AoW 2, most units just feel like they took the Human unit, pallette-swapped it to a bunch of other races, and called it a day. Beyond adding a new unit for each race, SM also gave a bunch of abilities to existing units. This made MP for the game pretty unfeasible. And these tiers were very obvious - as in an Undead player vs a Draconian player would never be an even remotely fair fight. Humans, Dwarves, Orcs, and Dark Elves were really the only races with some semblance of balance. Undead, Halflings, Goblins, and Frostlings were awful. IIRC Draconians, Tigrans, Archons, and I think Elves? Were ridiculously powerful. It suffered from the content it had not being all that great.įirst, in AoW 2 the races were. The additions made by SM aren't really the issue here, because AoW 2 didn't suffer from a lack of content. On the surface it's very similar to SM but in terms of the mechanics it was awful. AoW 2 had atrocious balance and very little diversity. ![]()
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